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January
2005
Contextual Design: Defining Customer-Centered Systems
Hugh Beyer and Karen Holtzblatt
Contextual
Design: Defining Customer-Centered Systems is one of the classic
texts of user-centered design. Hugh Beyer and Karen Holtzblatt published
the book in 1998, and it remains as pertinent today as when it was
first released. The reader is stepped through the phases of customer
centered design, from gathering customer data to iterative proto-typing.
The methods can be used in their entirety or in pieces and can be
applied to large and small projects alike.
The
book is divided into six sections. The first two deal with understanding
the customer and "seeing work." The main focus is observing the
customer in their work environment. This is a shift from more traditional
interview techniques. You now spend time with the customer watching
them work, asking questions as needed, and mapping out their work
environment. The next task is to visually represent the work environment.
There are five elements:
- Flow model
- how communications flow between people to get a job done.
- Sequence
model - what triggers an event, what steps does it go though,
and what breakdowns occur.
- Artifact
model - the information and structure of information as it is
used in a task. This might be a form or a report. Further, annotations
that represent informal use of the artifact are also captured.
- Cultural
model - who has influence in the organization and how is that
influence used. Further, are there any breakdowns between groups
or people? This might be policy, power, emotion, etc.
- Physical
model - the physical environment and layout in which the work
gets done. How are the room or rooms set-up Is the work done on
a workstation or with paper copy? How is information (ie. Artifacts)
moved? Does information move in spreadsheets, in folders, through
interoffice mail, faxes, or email? What breakdowns occur because
the physical environment impedes the work.
The next section
deals with "Seeing across Customers" and how to interpret the data
collected for common themes. The analysis leads to a unified representation
of the customer and market. An entire chapter is devoted to consolidating
the five models developed during the customer research sessions.
The book even recommends the creation of a design room that is wallpapered
with all the models and notes. Lastly, this part describes how to
step other groups in the organization, including marketing, engineering,
and management, through the findings.
Part four addresses
turning the research into innovative design. This section covers
storyboarding and how each of the five models contributes to the
design. The fifth section drills into the system design. It covers
how to break up the problems while keeping the user's work coherent.
The section on User Environment Design shows the reader how to create
a schematic version of the key elements of the user interface and
how those elements connect. Each screen is mapped out, showing what
functions can be performed, what objects the user can manipulate,
and to where the screen links.
The final part
of the book demonstrates how to take the User Environment Design
and map it to a UI and prototype. The authors provide instruction
on setting-up and running a prototype interview and iterating on
the design through the process. The last chapter covers how to put
Contextual design into practice.
At over 450
pages, Contextual Design is a serious work. And at $57.95
on Amazon it is dear as well. Nevertheless, if you spend the time
to learn and apply the techniques, you will be rewarded and find
yourself returning to this book again and again.
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